Jesper Juul's works on Ludology
Jesper Juul, Half-Real: Video Games Between Real Rules and Fictional Worlds (2005) Half-Real/Half-Fictional refers to the fact that video games are two different things at the same time: video games are real in that they consist of real rules with which players actually interact, and in that winning or losing a game is a real event. However, when winning a game by slaying a dragon, the dragon is not a real dragon but a fictional one. Steward Culin, Games of the North America Indians (1992) E.M. Avedon and Brian Sutton-Smith, The Study of Games (1971) Johan Huizinga, Homo Ludens (1950) Roger Caillois, Man, Play and Games (1961) Bernard Suits, The Grasshopper (1978) video game studies: narratology (games as stories) vs ludology (games as something special) Definition: A game is a rule-based system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels emotionally a...